Last update :: May 18, 2002 Members Password
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-=[.n a v i g a t o n.]=-

[.main.]
[.roster.]
[.favorites.]
[.contact.]
[.scrimmages.]
[.screenshots.]
[.wall of shame.]
[.about us.]
[.strategies.]
[.credits.]
[.forums.]

-=[.l i n k s.]=-
> Counter-Strike
> Gametiger
> CS - Nation
> CS - Central
> The CLQ

!IMPORTANT NEWS!

bAHhahhah, you cannont right click eh? There's a purpose for that... so there wont be any stealing anything from this website. HAVE A GREAT DAY =D

?¿!TSK TSK TSK!?¿




-=[.yakuza.]=- Server : 216.41.172.193:27016


Our server does not allow cheating. If we catch anyone cheating, we will put his/her clan or their names under the -=[.wall of shame.]=-

- New Recruites -
- Friday, May 17, 2002, 2:30 PM -
Is there any girls that play cs that is looking for a good clan? well if anyone can get any girls to join our clan, that'll be great.

- WTF!? -
- Monday, May 6, 2002, 8:00 PM -
I just got an update that theres hacks?!?! omfg!! this is so gay... and in one of 1.4 Changes/Additions said that they had a built in anti cheat or something... awww so fucken gay!!

- Sorry -
- Wednesday, May 1, 2002, 5:24 PM -

Eh, i havent update this site in awhile... sorry guys. I just have too much work in my hands with the SAT 9's and stuff. If u dont see any updates, sorry..

well... i got nothing to say, so lates


- 1.4 -
- Thrusday, April 17, 2002, 2:15 PM -

Awwwww... CS 1.4 isn't that good. The worst thing is when u jump, u slow down when u land.

Changes/Additions :
-------------------
- Added Anti-Cheat protection.
- User Interface redone for HLTV.
- Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
- Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
- New map cs_havana - New map de_chateau
- Updated version of map de_train
- Enhanced in-game spectator mode to include HLTV features
- Added new first-person mode to spectator modes
- Speaking players flash in team members' radars
- Dead bodies remain on the ground for the entire round
- Dropped bomb blinks red in Terrorist team's radar
- Changed so only Terrorists are notified when the bomb is dropped or picked up
- Changed so players must stand still when planting the bomb (including no jumping)
- Changed so players can't move or shoot while defusing the bomb
- Adjusted pistol accuracy while jumping (all pistols)
- Adjusted player jumping values to minimize bunny hopping
- Changed so the VIP can't drop any weapons
- If player dies, view zooms away from falling body while changing the angle to show the killer
- Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
- Changed so name changes for dead players are stored and processed when the players respawn back into the world
- Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together
- Added a sound when "kevlar" and "kevlar/helmet" are purchased - Removed players hearing enemy radio calls
- Added code to force "sv_clienttrace 1" on the server
- Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
- Added cheering to HLTV.
- Muting a player in the scoreboard will also mute their text messages.
- Steam beta clients and non-Steam clients can play together on the same server now.
- Voice communication uses DirectSound by default now.
- Added player ID to Half-Life DM.
- Added chat flood protection to HLDM.
- Added logging of fatal Sys_Error server shutdowns.
- Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
- Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)

New CVARS :
-----------
"mp_kickpercent"
sets the percentage of teammates it takes to vote off a player maximum:
1.0 minimum:
0.0 default:
0.66

"sv_restart"
acts exactly the same as "sv_restartround"

"sv_send_logos"
when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients
default: 1

"sv_send_resources"
when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients
default: 1

"cl_corpsestay"
client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round.
default: 600

"cl_righthand"
client-side cvar to toggle using the right and left hand view-models
default: 1

"cl_minmodels"
client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl
default: 0

Bug Fixes :
-----------
- Smoke grenade fix
- Radio command fix
- Fixed duplicate HUD weapon sprite bug
- Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats)
- Fixed uneven movement rate when moving through watrr
- Fixed server locking up at end of round when a lot of grenades are in play
- Fixed several ammo inconsistencies between weapons that share ammo types
- Fixed a T as CT skin bug
- Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it
- Fixed some view_model animation bugs
- Fixed 'use' key causing an instant player stop with no deceleration
- Fixed bogus \Save directory being created when you ran Half-Life.
- Fixed filter logic in the launcher.
- Fixed bug where clients couldn't connect to server side only MODs.
- Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
- Fixed AddIP command.
- Fixed crash when a func_breakable triggers a trigger_counter.
- Fixed Egon gun beam problem in Half-Life DM.
- Fixed Tau cannon prediction problem. - Fixed fog messing Additive sprites.
- Fixed Alien Grunts not making any attack sounds.
- Fixed Egon's beam looking yellow in sofware mode.
- Removed "friends" connectionless packet query.
- Fixed "bad address type" fatal server error (caused by clients with long names). - Fixed "condump" so the output won't overwrite previous files.
- Fixed "cvarlist" so the output won't overwrite previous files.
- Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
- Fixed server shutdowns related to using bots.
- Fixed "vote" and "votemap" commands to work correctly
- Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned.


- Still Work! -
- Wednesday, April 17, 2002, 4:55 PM -

Sorry guys... im still working on the website, it'll be done in a couple of days.. hopefully... im trying to get this site done.. and im looking for more interesting things for the site..

And sorry... if i dont update much, well this is hard work sooo.. yay sorry too lazy =P


- Finished Site -
- Friday, April 5, 2002, 8:27 PM -
¿!THIS POST IS GONNA BE UP FOR AWHIL CUZ I HAVE NO INTENTION OF SAYIN ANYTHING ELSE!¿

Finally!! everyone has been waiting for.. the site is finished! whOot! There isnt much to say, o but things will be added more. So i guess this site isnt finished after all -_-, well hope u like the site ^ ^

.... cool, the more i make a site, the smarter i get and more creative.. -_- take me long time to think of a layout tho.. i guess its worth it. Ehh... actually the more u think about it, im not done with the site -_- well just roam around the site.

REMINDER!!! : : : : : : : WE ARE NOT A CLAN, I REPEAT WE ARE NOT A CLAN!!! we're just a club, full of friends. ><